The New Units (build 7)

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...or unit, as I only added the one.

Other changes include:

  • Improving performance on Android by pre-rotating the screen.
  • Rewriting the animation support (it's now not based on the ten year old original)
  • Adding a placeholder enemy "AI" that just builds endless units and moves them around.
  • Fixing the endless bugs revealed by doing that.

After leaving the "infinite unit builder" running for a while:

(Yes, the textures are still bad.) units boats tanks (Ignore the super-high FPS, this was on a desktop with an RTX 2070, it can get > 1k sometimes.)

At this point, the pathfinding thread was slightly dead. But it hadn't crashed, ended up with three units in the same position, or turned into a pile of distorted triangles.

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